![]() ![]() Fixed a bug that caused the shadow’s hitbox to remain for the duration of the hitstun if the character takes damage with long hitstun while using a shadow attack.Changed so that jump count is not reset after Wall Jump.Changed minimum value of gravity for air block (whiff) to match that of falling from a normal jump.Made input buffer for normal moves possible during post mid-air recovery.Frank: How to Use HP (includes air version).Changed so that OTG relaunch attacks (attacks that ignore opponent’s knocked down state and damage them as if they are standing) are limited to twice within a single combo (excluding Hyper Combos).Changed Advancing Guard so that if a player is in block animation continuously for 300F from the first blocked hit, using advancing guard on a projectile will push the opponent away.Arthur (wearing Golden Armor): Short Sword, Spear, Torch, Boomerang, Axe. ![]()
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